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The additive layer doesn't behave properly
Steps to reproduce : - import the package attached- open the scene and press play- in the Animator window turn on the StandUp boolea... Read more
Can't stream wav file from web server using WWW
Steps to reproduce : - import the project attached- open the scene- press play and notice the sound is popping and then dying Read more
DisplayVersion not set correctly by Windows installers
From customer: "I’ve been told by our IT folks that part of the compliance requirements for the software certification is to have th... Read more
Collision doesn't change to trigger, when it is shifted durring a collis...
To reproduce:1. Open the attached project2. Run the 'ColliderTest' scene3. When the 'Player' object collides with the 'Ground' objec... Read more
Right clicking Mono Behaviour component which has a missing script yield...
Right clicking Mono Behaviour component which has a missing script yields no resultSteps to reproduce:1. Create a project with one, ... Read more
Exported Visual Studio project does not get updated properly
Steps to reproduce:1. Create a project which has a scene and a cube.2. Build it to a folder3. Create a script which spins the gameob... Read more
PostProcessScene called twice during a build
PostProcessScene called twice during a build To reproduce:1. Open attached project2. Open bugdemo scene3. Enter play mode. You get o... Read more
Legacy animation has issues with rotations
To reproduce:1. Open attached project2. Open scene game, it has a couple of cards which are animated using the legacy animation3. In... Read more
Clicking on a font resource causes Unity to crash
To reproduce:1. Import the free Unity Gui from the Asset store or open the attached project2. Click on a font resource icon in the p... Read more
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce:1. Open attached project2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0