Search Issue Tracker

Active

Votes

0

Found in

2022.3.52f1

6000.0.26f1

6000.1.0a3

Issue ID

UUM-86916

Regression

No

InvalidOperationException is thrown in Play Mode when Visual Studio debugger is attached and a ShaderGraph material is used in the Scene

--

-

How to reproduce:
1. Open the “IN-86938_repro“ project
2. Open the project in Visual Studio and in the upper tab select, “Attach to Unity“
3. In the Editor, double-click on the “New Shader Graph“ asset
4. In the Shader Graph window, change the Base Color and save
5. Open the “SampleScene“ and Enter Play Mode
5. Observe Visual Studio

Expected result: No errors are thrown
Actual result: InvalidOperationException is thrown

Reproducible with: 2021.2.2f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.45f1
Fixed in: 2021.2.3f1

Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 14.6.1

Notes:
- Error: System.InvalidOperationException: PooledList must be disposed manually.
at UnityEditor.ShaderGraph.PooledList`1[T].Finalize () [0x00002] in .\Library\PackageCache\com.unity.shadergraph@14.0.11\Editor\Data\Util\PooledList.cs:44
- Tested with Visual Studio 2022

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.