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BRG picking skips BatchDrawCommandProcedural when selecting the GameObje...
How to reproduce:1. Open the “ReproProject“ project2. Open the “OutdoorsScene“3. Open the Scene view4. In the Scene view, click on t... Read more
Tags are left in the 'Text' property when deleting TMP Input Field text
Reproduction steps:1. Open the attached “Test TMP_InputField.zip” project2. Open the “ReproScene” Scene3. Select “InputField (TMP)” ... Read more
NullReferenceException when changing LocalizedTmpFont reference
Reproduction steps:1. Open the attached “Localization 3.zip” project2. Open the “SampleScene”3. Select “Text (TMP)” GameObject from ... Read more
Sprite Editor can't be scrolled horizontally using the trackpad gesture
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ... Read more
Rider Test Explorer does not run tests when they are generated with Test...
Reproduction steps:1. Open the attached “TestFixtureRiderIssue“ project2. In the Project window, open the “Assets/Tests/TestScriptWi... Read more
Tile Pallet preview section weird vertical resizing behaviour
How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Narrow down the height of the Tile Pa... Read more
Opening reference for Light 2D Settings redirects to U6 not to U6.1
Steps to reproduce: Create a Unity 2D project Select "Global Light 2D" in the "Hierarchy" window In the "Inspector" window click "?"... Read more
Sprite Editor dropdown text is cut-off for options with longer text
Steps to reproduce: Open a Unity 2D Project Create a sprite asset in your project window via Create > 2D > Sprites > Triang... Read more
Happy Harvest character skeleton is broken in build
Steps to reproduce: Create a new 2D URP project and import Happy Harvest. Build and Run the project. Actual results: Character limbs... Read more
Warning “New Sprite Atlas: There is a mismatch in secondary textures of ...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select the “New Sprite Atlas”3. In Inspector, a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject