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[IL2CPP] Extremely high memory usage when building for Linux platform
Reproduction steps:1. Open the attached “IN-90045” project2. Open the Build Settings window (File > Build Settings)3. Make sure “... Read more
Render Graph shows errors when entering Play mode with an Overlay Camera...
Reproduction steps:1. Open the attached “IN-88762” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Expected... Read more
Lighting is overexposed when upgrading the project to Unity 6 and rebaking
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Tower/TS.1.unity” Scene3. Open Game view4. Ge... Read more
Additive Scene is not being rendered when Render Graph Compatibility Mod...
How to reproduce:1. Open the attached “IN-89821.zip” project2. Open the “A” Scene3. Enter Play Mode and observe the Game View4. Exit... Read more
[Vulkan] Crash on vk::DescriptorState::BindRandomWriteBuffer when using ...
Reproduction steps:1. Open the attached “IN-89723_vulkancrash” project2. Make sure Vulkan Graphics API is used3. Replace “Assets/Cus... Read more
Crash on UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_...
Reproduction steps:1. Create and open a new project using the Small Scale Competitive Multiplayer template2. Observe the crash Repro... Read more
All tests are run instead of only the failed ones when the "Rerun Failed...
Reproduction steps:1. Open the attached “repro_IN-89373“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Test ... Read more
[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...
How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more
GameObject is not masked when the "Render PostProcessing Effects" pass e...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more
Volumetrics break when using a Custom Pass to create a Thickness Buffer ...
Reproduction steps:1. Open the attached “Pressure.zip” project2. Open the “OutdoorsScene”3. Observe the Game view4. Move the “Main C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved