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0
votes
By Design

[IL2CPP] Extremely high memory usage when building for Linux platform

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Dec 04, 2024

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Version/s: 2021.3.45f1, 2022.3.53f1, 6000.0.31f1, 6000.1.0a8, 6000.2.0a1

Reproduction steps:1. Open the attached “IN-90045” project2. Open the Build Settings window (File > Build Settings)3. Make sure “... Read more

0
votes
Not Reproducible

Render Graph shows errors when entering Play mode with an Overlay Camera...

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Dec 04, 2024

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Version/s: 6000.0.30f1, 6000.1.0a6, 6000.2.0a1

Reproduction steps:1. Open the attached “IN-88762” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Expected... Read more

1
votes
By Design

Lighting is overexposed when upgrading the project to Unity 6 and rebaking

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Dec 04, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Tower/TS.1.unity” Scene3. Open Game view4. Ge... Read more

1
votes
By Design

Additive Scene is not being rendered when Render Graph Compatibility Mod...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8, 6000.2.0a1

How to reproduce:1. Open the attached “IN-89821.zip” project2. Open the “A” Scene3. Enter Play Mode and observe the Game View4. Exit... Read more

0
votes
By Design

[Vulkan] Crash on vk::DescriptorState::BindRandomWriteBuffer when using ...

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Dec 04, 2024

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Version/s: 6000.0.30f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-89723_vulkancrash” project2. Make sure Vulkan Graphics API is used3. Replace “Assets/Cus... Read more

0
votes
Fixed

Crash on UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_...

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Dec 04, 2024

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Version/s: 2022.3.8f1

Reproduction steps:1. Create and open a new project using the Small Scale Competitive Multiplayer template2. Observe the crash Repro... Read more

2
votes
Active

All tests are run instead of only the failed ones when the "Rerun Failed...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8

Reproduction steps:1. Open the attached “repro_IN-89373“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Test ... Read more

0
votes
By Design

[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.31f1, 6000.1.0a8

How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more

1
votes
Active

GameObject is not masked when the "Render PostProcessing Effects" pass e...

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Dec 04, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more

0
votes
By Design

Volumetrics break when using a Custom Pass to create a Thickness Buffer ...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7

Reproduction steps:1. Open the attached “Pressure.zip” project2. Open the “OutdoorsScene”3. Observe the Game view4. Move the “Main C... Read more

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