Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.0.30f1
6000.1.0a6
6000.2.0a1
Issue ID
UUM-90457
Regression
Yes
Render Graph shows errors when entering Play mode with an Overlay Camera in the Scene and Android or iOS as the selected platform
Reproduction steps:
1. Open the attached “IN-88762” project
2. Open the “SampleScene”
3. Enter Play mode
4. Observe the Console
Expected result: No errors are shown
Actual result: Multiple different errors are shown
Reproducible with: 2023.3.0a18, 6000.0.30f1, 6000.1.0a6
Not reproducible with: 2021.3.46f1, 2022.3.53f1, 2023.3.0a17
Reproducible on: Windows 11 (24H2)
Not reproducible on: No other environments tested
Errors:
- Render Graph Execution error
- Exception: Mismatch in Fragment dimensions
- InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray`1[System.UInt32] ZBinningJob.bins
- InvalidOperationException: Trying to use a texture (_MainLightShadowmapTexture) that was already released or not yet created
Notes:
- Not reproducible on a new project
- Not reproducible with Render Graph disabled
- Not reproducible when the following platforms are selected: Windows, macOS, Linux, WebGL, PS5, UWP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Thank you for reporting a bug to Unity. We recently fixed various Render Graph issues with URP + Camera Stacking and your issue seems to have been fixed among them. I was not able to reproduce it with the provided scene and Android as the selected platform, using Unity 6000.0.33f1. So I will close this ticket. Please reopen it if it doesn't work on your side with 6000.0.33f1 (or 36f1 which comes with another fix in this area) and we will investigate further. Thanks!