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2
votes
Fixed

[SphereCast] Collider isn't detected when sphere cast is created in cert...

Physics

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Aug 18, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project2. Attach testPhysics.cs to any object in hierarchy3. Run scene4. In console, notice tha... Read more

1
votes
Fixed

The editor crashes when adding a component with a DestroyImmediate() cal...

Themes

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Aug 18, 2015

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Version/s: 5.2.0f1

How to reproduce: 1. Open attached project2. Select any gameobject3. Drag and Drop EditorCrasher.cs into the inspector to attach it-... Read more

4
votes
Fixed

HingeJoint.motor no longer accepts a negative JointMotor.targetVelocity

Physics

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Aug 17, 2015

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Version/s: 5.2.0b6

To reproduce:1.Open attached project.2.Open and play "repro" scene located in Assets.3.Notice console output of JointMotor.targetVel... Read more

0
votes
Fixed

[OculusCV1] Reflection of sky on water doesn't work as expected

VR

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Aug 17, 2015

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Version/s: 5.1.2p3

To reproduce:1.Open attached project.2.Open and play "Rift Water Sky Reflection Problem" scene located in assets.3.Try slowly lookin... Read more

0
votes
Fixed

[Windows] Multibyte characters in the company/product name are wrongly e...

Assets Management

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Aug 17, 2015

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Version/s: 5.2.0b6

Using multibyte characters (e.g. Chinese, Japanese and Korean) in the company name (PlayerSettings.companyName) and the product name... Read more

2
votes
Fixed

[Crash][OcclusionCulling] Crash when entering visualization mode

Camera

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Aug 16, 2015

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Version/s: 5.2.0b5

Steps to reproduce: 1. Open attached project "OcclusionCullingCrash.zip"2. Open scene "repro"3. Select Main camera in hierarchy4. In... Read more

0
votes
Fixed

UnityEngine.xml is included in iOS build

iOS

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Aug 16, 2015

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Version/s: 5.1.2p3

1. Create new project2. Build to iOS3. UnityEngine.xml file will appear in built iOS project > Data > Managed folder Read more

0
votes
Fixed

CanvasRenderer only renders the first 5 submeshes

UI

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Aug 15, 2015

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Version/s: 5.2.0b6

How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Select the gameobject Canvas/Image4. Switch Inspector to Debug m... Read more

2
votes
Fixed

[UI] Area Light is missing the Range field in the inspector

Shadows/Lights

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Aug 14, 2015

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Version/s: 5.2.0b6

How to reproduce: 1. Open any (new) project2. Create an Area light- Note that it's not possible to modify its range- Enabling the De... Read more

0
votes
Fixed

[Memory] Baking lightmaps with particular mesh causes Memory overuse and...

Global Illumination

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Aug 13, 2015

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Version/s: 5.2.0b6

Repro steps:1) Open the project and scene Main2) Bake lighting (should be Auto)3) When baking is on stage of Atlassing 1/16 - notice... Read more

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