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The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO: 1. create new game objects ObjA and ObjB 2. make the following component, TestScript.cs: using Unity... Read more
Cannot change code formatting in 'Braces' category
This issue only occurs on Windows To recreate: 1)Open any script in MonoDevelop 2)Go Tools->Options then under Source Code select Co... Read more
Event is not triggered at the last frame of the animation
To reproduce: 1. Open the project that I've attached; 2. Open the scene (it contains an animated game object); 3. Open the animation... Read more
Crash when when the AnimationFinished() method is called
Steps to reproduce : - import the project attached - open the scene and press play - move to the right while shooting and Unity wil... Read more
Texture offset properties
To reproduce: 1. Open the project I've attached 2. Click on the cube 3. Open the animation window 4. See that a curve is in red. St... Read more
NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...
Steps to reproduce : - import the project attached - open the scene and press play - press "S" to spawn an agent and notice that it... Read more
A moving CapsuleCollider triggers collisions with no actual contact betw...
To reproduce: 1. Open attached project 2. Run scene 'test' 3. Console reports collisions Notice: the issue only occurred while usin... Read more
Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...
Steps to reproduce : - import the project attached - select the textures attached and notice that in the preview they are shown as ... Read more
Shaders: doing SetFloat et al in the editor has performance issues
Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more
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