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Typo in Quaternion scripting reference
-e: see title -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.html --NOTICE "Tthey" at the beginni... Read more
Deceit in the documentation on StaticOcclusionCulling.Compute
StaticOcclusionCulling.Compute method is asynchronous, but the documentation says the opposite: http://docs.unity3d.com/Documentati... Read more
Lag causes Game Object not to reach MatchPosition
To reproduce: 1) Open the attached project 2) Load 'tutorial-done' scene 3) Run project and press 'space' button, you will notice th... Read more
[MaterialPropertyBlock] doesn't work with Particle Systems
To reproduce: 1. Open 'updatedRepro.unitypackage" 2. Open scene "ParticleRendererTest". It contains a cube and a particle system. Bo... Read more
Exported Visual Studio project does not get updated properly
Steps to reproduce: 1. Create a project which has a scene and a cube. 2. Build it to a folder 3. Create a script which spins the gam... Read more
On Tegra 4 light intensity is clamped to 2.0 while allowed range in the ...
Reproduced on: Nvidia Shield with Android 4.2.1 Reproduced with: Unity Version 4.3.2f1 (0517a5ae8669) Read more
Incorrect rotation drive mode X&YZ parse
To reproduce: 1. Attach a configurable joint component to any game object 2. Click on a "Rotation Drive Mode" setting to expand the ... Read more
Collision doesn't change to trigger, when it is shifted durring a collis...
To reproduce: 1. Open the attached project 2. Run the 'ColliderTest' scene 3. When the 'Player' object collides with the 'Ground' ob... Read more
Audio Clip Component documentation seems to be missing
To reproduce: 1. Open AudioClip page in ScriptReference.There's a Audio Clip Component link at the top of the page. 2. Click it Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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