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Rigidbody2D inertia scales with collider's area
To reproduce: 1. Create gameobject with rigidbody2d and 2d collider 2. Print out it's inertia 3. Change collider's size 4. Notice th... Read more
Shadow culling with orthographic camera is wrong with
Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera near/f... Read more
-source 1.6 -target 1.6 options must be used when compiling Java plugins...
http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more
Crash when calling Application.LoadLevel
Steps to reproduce : - import the project attached - open the scene "Main Menu" - disable the "Network" game object in the Hierarch... Read more
Application with OnAudioFilterRead implementation always crashes when it...
If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more
Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce: 1) Build to iOS 2) Select "Desktop" or "My Docu... Read more
Wrap mode 'PingPong' does not work for material animation
To recreate: 1) Open the project that I have attached 2) Run the scene 3) Notice that blue color jumps into red color rather than fa... Read more
Standalone build launched in windowed mode appeared to be just black
To reproduce: 1. Open the project attached 2. Make a build for windows 3. Play the build in windowed mode, with the Antialiasing on,... Read more
Graphics Settings page is not complete
http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more
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