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0
votes
Won't Fix

Playable function calls have inconsistent behaviour

Mecanim Animation

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Mar 29, 2023

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Version/s: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8, 2023.3.0a3

Reproduction steps:1. Open the attached “Repro2.zip“ project2. Open the “RootMotionBug” scene3. Enter Play mode4. Select “BasicMotio... Read more

4
votes
Not Reproducible

WebGL crashes continuously

WebGL

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Jun 24, 2015

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Version/s: 5.1.1f1

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0
votes
Fixed

“InvalidOperationException: HierarchyNode(8:1) not found“ error is throw...

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Oct 30, 2025

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Version/s: 6000.3.0b8, 6000.4.0a5, 6000.5.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Preferences > G... Read more

8
votes
Fixed

Requesting non existent keyword at index exception is thrown after shade...

Shaders

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Nov 02, 2019

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Version/s: 2019.1.0b5, 2019.2.0a7, 2019.2.10f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project ("1195767-Reprop.zip")2. Open Demo scene3. Select Camera Game object (Scene->CameraOrbi... Read more

0
votes
Fixed

[AssetImport] Importing FBX causes editor to run out of memory and crash

Asset Import

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Feb 08, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

IL2CPP build crashes on Virtual Generic method call with Faster (smaller...

IL2CPP

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Aug 23, 2022

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Version/s: 2022.1.12f1, 2022.2.0b4, 2023.1.0a4

Reproduction steps: Open the attached project(“Crash_Symbols.zip”) Press File>Build and Run Expected result: Build successfully r... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

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Nov 21, 2019

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Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more

3
votes
By Design

No way to NOT use an offline scene in NetworkManager

Networking

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Jun 01, 2015

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Version/s:

There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more

0
votes
Fixed

[AABB][Particles] Errors when adding BoxCollider to legacy particles

Physics

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Jun 15, 2015

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Version/s:

How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more

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