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1
votes
Fixed

[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...

Mobile Rendering

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Sep 27, 2015

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Version/s: 5.2.1p1

1. Open attached project2. Build to iOS device with gles23. Screen will be black and XCode will throw "OpenGLES error 0x0500" or 1. ... Read more

1
votes
Fixed

[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...

Physics2D

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open the project2. Play the scene3. See that the ball is sitting on the platform.4. Press "T" to toggle IgnoreLayer... Read more

0
votes
Fixed

SetResolution causes black screen, incorrect rendering in DX11 and disap...

Graphics - General

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Sep 26, 2015

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Version/s: 5.2.1f1

1. SetResolution regressions/issues in DX9 & DX11 in 5.22. DX9 has disappearing UI in 5.2 on resolution change (related to anoth... Read more

0
votes
Fixed

Setting object's parent to null in Awake makes it invisible in the hiera...

Project Browser/Hierarchy

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Sep 26, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Bug"3. Expand "Directional Light" in the hierarchy and notice tha... Read more

0
votes
Fixed

[MSAA] MSAA doesn't work with RenderToCubemap

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more

0
votes
Fixed
0
votes
Fixed

Asset importer error when calling AssetDatabase.Refresh during import of...

Asset Import

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more

2
votes
Fixed

Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero"2. Press "Play"3. After the scene loads, pre... Read more

2
votes
Fixed

MovieTexture colors seem incorrect when compared to simple textures

Video

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project2. Open and play 'ColorTest' scene3. Notice the movie texture colors are not correct... Read more

0
votes
Fixed

[UNET] OnClientConnect doesn't get called when Time.timeScale is 0

Networking

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more

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