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0
votes
Fixed

event UnityAction with SyncEvent returns UNetWeaver error

Networking

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction&lt... Read more

21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

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Oct 18, 2015

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Version/s: 5.2.1p4

Steps to reproduce:1) Download attached "Repro.zip"2) Open the scene and build the project3) Host from build, Client from editor4) S... Read more

5
votes
Fixed

Prefabs will not save inspector data changes if manipulated by editor sc...

Asset and Scene Management

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce:1. Open Project.2. Open scene "Test Scene"3. Click on the gameObject "Cube Prefab" in the Hierarchy.4. Press the ... Read more

1
votes
Fixed

[iOS] Video is closed when switching from control setting minimal -> ful...

iOS

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Oct 16, 2015

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Version/s: 5.2.2f1

To Reproduce: 1. Deployt the attached project.2. Click 'Video : Minimal"3. Click the button in the lower right corner to change cont... Read more

0
votes
Fixed

[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...

OpenGL

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Oct 16, 2015

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Version/s: 5.3.0b2

Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1. ... Read more

1
votes
Fixed

Lot of same errors on editor generating network serialization

Networking

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Oct 16, 2015

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Version/s:

Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more

0
votes
Fixed

Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...

Terrain

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Oct 16, 2015

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Version/s:

Steps to reproduce:1. Open attached project's scene "Test".2. Exit Unity Editor.3. Editor crashes. Crash is caused by HideFlags.Dont... Read more

1
votes
Fixed

[Mask] Masked image bleeds out into another gameObject with a disabled m...

UI

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Oct 16, 2015

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Version/s: 5.2.1p4

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "test" scene3. Select the "Panel" gameObject (under Canvas... Read more

1
votes
Fixed

[UNET] When using SyncListStruct and connecting to host error appears: "...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more

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