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Crash when when the AnimationFinished() method is called
Steps to reproduce : - import the project attached- open the scene and press play- move to the right while shooting and Unity will c... Read more
Unity doesn't support a 9 patch splash for Android
A feature request was open for this and is assigned to our developers: Create a 9 patch splash using the draw9patch application foun... Read more
Editor Crashes when deleting a GameObject
To reproduce:1. Open attached project2. Open scene "crash"3. Select Tree_Mini and try to delete it - Unity crashes Note: the user me... Read more
NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...
Steps to reproduce : - import the project attached- open the scene and press play- press "S" to spawn an agent and notice that it wi... Read more
No settings for polygon collider 2d detail.
Documentation details a way to change the detail of the collider, although it's impossible in the editor. To reproduce:1. Open/creat... Read more
DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
To reproduce:Open http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.OnDidOpenScene.html Read more
panels don't maximize on spacebar hotkey anymore
To reproduce:1. In unity editor press spaceExpected result: Currently focused window maximizesActual result: error sound is played Read more
The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO:1. create new game objects ObjA and ObjB2. make the following component, TestScript.cs:using UnityEngin... Read more
Sprites with Mip Maps enabled do not get packed
To reproduce:1. Open attached project2. Use Sprite Packer to pack the sprites found within Expected result: They get packedActual re... Read more
All about bugs
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Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side