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[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and '... Read more
"OPENGL ERROR" on event creation
"OPENGL ERROR" on event creation 1. What happenedGetting an error every time I create an event in the Animation Window..."OPENGL ERR... Read more
Particles>Inherit Velocity module: remove Birth mode
5.3 new functionality: Particles>Inherit Velocity module: remove Birth mode as its behaviour can be implemented using Initial mod... Read more
Crash at GraphicsCaps::CheckGPUSupported
Fix/Workaround: - make sure you are running Unity directly on your machine (not through Remote Desktop Connection or in a virtual ma... Read more
Unity crashes after deleting an object with animation that is animating ...
Reproduction steps:1.Open attached project.2.Open and play "crash" scene.3.Click "Y" keyboard button few times and wait 3 seconds. A... Read more
Visible edges (stitching) with baked GI
To reproduce:- Open attached project- Open "lighting_seam" scene- Open Lighting window- Select "Baked GI" and deselect "Precomputed ... Read more
[IL2CPP] Most engine classes (Physics2D, UI..) are stripped out when bui...
To Reproduce: 1. Just build any project which has any Physics2D (or other classes like UI) components .2. Observe that the app crash... Read more
[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...
The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.com... Read more
Sprite preview window shows ETC2 instead ETC1
Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output