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0
votes
Fixed

Audio mixer crashes Editor if delete return effect

Audio

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Apr 09, 2014

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Version/s: 5.0.0a5

Steps to reproduce - set up send/return effects and connect them - delete return effect - Editor will crash Audio Mixer becomes corr... Read more

0
votes
Fixed

Grey icons for some audio formats (s3m,xm,mod) in two column layout

Audio

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Apr 09, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Open attached project 2. Notice the grey icons for files with not generated previews (screen attached) Also empty s... Read more

0
votes
Fixed

Mouse click input appears broken in scene Multi Canvas Scroll scene

UI

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Apr 09, 2014

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Version/s: 4.6.0b7

1. Open scene Multi Canvas Scroll View in uGUIProjectBeta7 2. move mouse across gui in gameview and the interface responds correctly... Read more

0
votes
Fixed
0
votes
Fixed

Changing a prefab instance with SerializedProperties and then hitting Un...

Assets Management

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Apr 09, 2014

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Version/s: 5.0.0a4

To reproduce: 1. Open attached project and open up a new empty scene 2. Navigate to Window > My Window 3. Press the button "1: Creat... Read more

0
votes
Fixed

Compiling all shader variants needs a Cancel option

Shaders

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Apr 09, 2014

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Version/s: 5.0.0a5

- Select a material that uses the new Universal shader - Select Edit... - Click the "Show code" button for All variants On my compu... Read more

0
votes
Fixed
0
votes
Fixed

Creating materials from string will dirty the scene even if HideFlags ar...

Assets Management

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Apr 09, 2014

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Version/s: 4.6.0b6

1. Open the attached project 2. Open a custom editor by clicking "Custom -> Open" 3. Click on the buttons to create materials 4. Not... Read more

0
votes
Fixed

Switching Terrain template material to Diffuse can make it look black

Shaders

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Apr 08, 2014

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Version/s: 5.0.0a5

Switching Terrain template material to Diffuse can make it look black. Read more

0
votes
Fixed

In layout events, custom property drawer is called for property of array...

IMGUI

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Apr 08, 2014

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Version/s: 4.6.0b6

To reproduce: 1. Open the bug scene. 2. Select the GameObject object and look at the console output. Observe that the CustomDrawer's... Read more

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