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0
votes
Duplicate

[Collab] Buttons are overlapping in the History window.

Collab

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May 21, 2019

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Version/s: 2019.3.0a2, 2019.3.0a3

Buttons are overlapping in the Collab History window. Steps to repro:1. Open the attached project.2. Windows > Asset Management &... Read more

0
votes
Fixed

Crash when loading ScriptableObject with List/Array of serializable stru...

Mono

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May 20, 2020

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Version/s: 2019.3.0f2, 2019.3.10f1, 2020.1.0a15, 2020.2

How to reproduce:1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)2. Select the 'BadAsset' in the Project window Expe... Read more

1
votes
Won't Fix

Empty List Elements appear in the Inspector when using Custom Editor Fie...

Inspector Framework

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Jan 23, 2020

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Version/s: 2019.3.0a7, 2019.3.0f5, 2020.1

How to reproduce:1. Open the attached project's "case_1214101-Project.zip" Scene labeled "SampleScene"2. Select the "Test" GameObjec... Read more

0
votes
Fixed

Selecting a scripting sample in the CPU Profiler Timeline doesn't highli...

Profiling

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May 12, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached Profi... Read more

0
votes
Not Reproducible

[Editor] Assertion failed on expression occurs when windows is rescaled

Themes

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May 22, 2019

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Version/s: 2019.3.0a3

Assertion failed on expression occurs when windows is rescaled Steps to Repro:1. Create a new Project2. Maximize Unity3. Open Window... Read more

0
votes
Duplicate

[UI Elements] NullReferenceException occurs when changing Windows UI sca...

UI Toolkit

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Sep 18, 2019

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Version/s: 2019.3.0b4, 2020.1.0a3, 2020.1.0a4

If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more

1
votes
Won't Fix

Canvas "Additional Shader Channels" option is reset when reopening the S...

uGUI

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Feb 13, 2020

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Version/s: 2018.4, 2018.4.16f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the Canvas GameObject in the Hierarchy3. In Can... Read more

0
votes
Duplicate

Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...

Graphics - General

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more

0
votes
By Design

"Find References In Scene" link to non existing references

Scene Management

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Aug 29, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1

Steps to reproduce:1. Open User-attached project2. Select Canvas > Layout Game Object3. Select "Find references in the Scene " fr... Read more

0
votes
Not Reproducible

Baking lightmaps with cache server enabled returns incorrect lightmaps

Progressive Lightmapper

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Dec 03, 2019

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Version/s: 2019.3.0f1

When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more

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