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The Decal Projector will also be hidden in the Game View when its visibi...

Materials

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Jul 01, 2024

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Version/s: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “DecalIssue” project2. Open the “Example Scene”3. Split the Game View and Scene View for simultaneous v... Read more

1
votes
Active

"Unity.PerformanceTesting" is not included/accessible in a loosely organ...

Package: Performance Test Framework

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Jul 09, 2024

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Version/s: 3.0.3

Reproduction steps:1. Open the attached project “BugRepro”2. Open the “Assets/Scenes/PlayMaJiang.unity” scene3. Observe the Console ... Read more

1
votes
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UI Toolkit Editor Window Creator becomes deformed and stretched when the...

UI Toolkit Controls

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Sep 23, 2025

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Version/s: 2022.3.67f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Editor window asset (Assets > UI Tool... Read more

1
votes
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(TMP) The Input Field view is not updated when deleting lines of text

Text (TextMeshPro)

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May 23, 2025

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Version/s: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Create and open a project2. Install the TextMeshPro package (Window > Package Manager)3. Install (Window >... Read more

1
votes
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Flickering bright white dots in the Scene when the Android Platform is s...

DirectX11

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Oct 13, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create and open a new “Universal 3D” template2. Go to File > Build Profiles and switch to Android Platform3... Read more

1
votes
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“AsyncGPUReadback - NativeArray does not have read/write access” error ...

Kernel (DOTS)

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Apr 08, 2025

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Version/s: 2022.3.60f1, 6000.0.44f1, 6000.1.0b14, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more

1
votes
Active

"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...

Scripting Runtime

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Oct 11, 2024

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Version/s: 6000.0.23f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “AwaitableBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more

1
votes
Active

TMP_Text.text returns the initial value instead of the updated text when...

Text (TextMeshPro)

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Jan 02, 2025

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Version/s: 6000.0.68f1, 6000.1.0a9, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached “IN-90728” project2. Build and run the project3. Navigate to C:\Users\<Username>\AppData... Read more

1
votes
Active

AccessibilityHierarchy throws an exception when Node ID reaches int.MaxV...

Accessibility

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Mar 24, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a2

How to reproduce:1. Open the attached “IN-136066” project2. Open the scene “SampleScene”3. Enter Play mode4. Wait for Node ID range ... Read more

1
votes
Active

[OpenGL] Alpha channel loss in .dds Textures when viewing them with Open...

OpenGL

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Nov 06, 2024

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Version/s: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more

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