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The Decal Projector will also be hidden in the Game View when its visibi...
How to reproduce:1. Open the “DecalIssue” project2. Open the “Example Scene”3. Split the Game View and Scene View for simultaneous v... Read more
"Unity.PerformanceTesting" is not included/accessible in a loosely organ...
Reproduction steps:1. Open the attached project “BugRepro”2. Open the “Assets/Scenes/PlayMaJiang.unity” scene3. Observe the Console ... Read more
UI Toolkit Editor Window Creator becomes deformed and stretched when the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Editor window asset (Assets > UI Tool... Read more
(TMP) The Input Field view is not updated when deleting lines of text
How to reproduce:1. Create and open a project2. Install the TextMeshPro package (Window > Package Manager)3. Install (Window >... Read more
Flickering bright white dots in the Scene when the Android Platform is s...
Reproduction steps:1. Create and open a new “Universal 3D” template2. Go to File > Build Profiles and switch to Android Platform3... Read more
“AsyncGPUReadback - NativeArray does not have read/write access” error ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...
How to reproduce:1. Open the “AwaitableBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more
TMP_Text.text returns the initial value instead of the updated text when...
How to reproduce:1. Open the attached “IN-90728” project2. Build and run the project3. Navigate to C:\Users\<Username>\AppData... Read more
AccessibilityHierarchy throws an exception when Node ID reaches int.MaxV...
How to reproduce:1. Open the attached “IN-136066” project2. Open the scene “SampleScene”3. Enter Play mode4. Wait for Node ID range ... Read more
[OpenGL] Alpha channel loss in .dds Textures when viewing them with Open...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor