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0
votes
By Design

Resetting display sleep settings does not reset sleep timer on Android

Android

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Nov 08, 2013

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Version/s: 4.3.0f3

Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f4 (e01000627d60) This is an intended behavior on A... Read more

0
votes
Fixed

Crash when updating Angry bots to 4.3 using Unity free license

Graphics - General

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Nov 17, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - open Unity 4.2 using the free license ( Help > Manage License > Return License )- import Angry Bots and... Read more

0
votes
Fixed

Using HttpWebRequest with "https"-protocol will leave thread running in ...

Android

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Nov 18, 2013

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Version/s: 4.3.0f4

This is a regression from Unity 4.2. In Unity 4.3 it can be worked around by selecting ".NET2.0" instead of ".NET2.0 subset" in play... Read more

0
votes
Fixed

Holding right mouse button and switching to 2D mode does not switch to t...

2D

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Nov 19, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open any project2. Set the camera to Perspective camera3. Hold right mouse button and press shortcut key for 2D mode... Read more

0
votes
Fixed

Screen.width and height reporting incorrect values in the editor.

Graphics - General

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Nov 21, 2013

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Version/s:

Screen.width and height is reporting incorrect values in the editor. To reproduce:1. Put any image effect on the camera.2. Output to... Read more

0
votes
Fixed

DOC: Array docs contain 404 link to MSDN

Docs - Scripting Reference

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Nov 21, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open http://docs.unity3d.com/Documentation/ScriptReference/Array.html2. Click the link found at: "For more informati... Read more

0
votes
Fixed

Undo.RecordObjects isn't working for objects referencing

Serialization

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Nov 21, 2013

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Version/s: 4.3.0f4

Undo.RecordObjects isn't working for objects referencing each other when one gets deleted. To reproduce:1. Open the attached project... Read more

2
votes
Fixed

Mesh "Read/Write Enabled" unchecked takes as much memory as checked

iOS

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Nov 20, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Build and run on iOS3. Notice in profiler meshes memory usage - 3.6mb4. Change "Read/Write e... Read more

1
votes
Fixed

SmoothDamp example in the documentation is incorrect

Docs - Scripting Reference

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Nov 21, 2013

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Version/s: 4.3.0f4

Correct example:Current SmoothDamp Documentation:<file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/Sc... Read more

1
votes
Fixed

2D physics objects 'drift' despite being attached by a HingeJoint2D

Physics2D

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Nov 21, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open the attached project2. Run the SpriteSlicer2D Demo scene3. The 'Drifty Leg' object moves away from the others, ... Read more

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