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HasProperty misleadingly returns true when no "_ST"-named property exist...
How to reproduce:1. Open the attached “ShaderGraphST” project2. Select the “Unlit_CustomShader” Shader3. Select the “Bugs → List Tex... Read more
“+” and “-” buttons can't be pressed because the text field of the first...
How to reproduce:1. Open the attached project2. In the Tile Palette window, open the “Default Brush” dropdown and select “GameObject... Read more
"Shading Mode” isn't set to “Shaded” when pressing a shortcut set for th...
How to reproduce:1. Open a new Unity project2. Open the “Unity → Shortcuts” window in the menu3. Set a shortcut for the “Scene View ... Read more
"Android SDK Command Line Tools: Installation Failed" when downloading U...
Reproduction steps:1. Download Unity using Unity Hub Expected result: Unity downloads without any issuesActual result: Downloading s... Read more
[UI Builder] The border of VisualElement is not created when slicing a p...
Reproduction steps: Open the attached project “UI_Toolkit_Slicing.zip“ In the UI Builder window compare the two UI elements (the But... Read more
[Linux] Crash on __nss_database_lookup when connecting to video source url
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/LightShaft/Scenes/Demo - Scripting.unity” scene3. Enter th... Read more
Mouse Cursor is Stuck when accesses Mission Control on Mac OS and the Cu...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on the Gam... Read more
Right Alt is registered as Left Ctrl when the keyboard layout is not Eng...
How to reproduce:1. Open the user-attached project “KeyboardInputTest”2. Open the “Start” scene3. Enter the Play Mode4. Press the L ... Read more
Crashes on "__pthread_kill" when trying to run the Editor tests on a dif...
Reproduction steps: Extract the attached project on M1 Mac Reboot the M1 Mac by pasting this command “sudo /usr/bin/fdesetup authres... Read more
Wrong collision normals with composite tillemap collider
See more information in this forum post: [https://forum.unity.com/threads/wrong-collision-normals-with-composite-tillemap-collider-a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS