Search Issue Tracker
Fixed in 2022.2.0f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a20
Votes
0
Found in
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-15631
Regression
Yes
[Universal RP] ProcessEvent method throws errors at material selection when "Rendering Path" is "Deferred" and "Render Scale" value isn't 1
How to reproduce:
1. Open the user’s attached “URP Testing” project
2. Select any material under “Assets → Test” folder in Project Browser
Expected result: Material is selected without any abnormal behaviour
Actual result: Multiple instances of “Dimensions of color surface does not match dimensions of depth surface” error are thrown in the Console log
Reproducible with: 13.1.3 (2022.1.0b1), 13.1.8 (2022.1.17f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a11)
Not reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.1 (2022.1.0a16)
Reproduced on: macOS 12.5 (Intel), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a20
Resolution Note (fix version 2022.2):
Fixed in 14.0.4 (2022.2.0f1)