Search Issue Tracker
Third Party Issue
Third Party Issue in 2023.2.X
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.18f1
2022.2.0b9
2023.1.0a12
2023.2.0a1
Issue ID
UUM-15568
Regression
No
Mouse Cursor is Stuck when accesses Mission Control on Mac OS and the Cursor.lockState is locked
Reproduction steps:
- Open the attached project
- Open the “/Assets/Scenes/SampleScene.unity” Scene
- Enter the Play Mode
- Click on the Game View
- Press the key with the arrow pointing down on your keyboard
- Access the Mission Control on your Mac by swiping up with three fingers on the trackpad
- Observe the cursor behavior
Expected result: the cursor is visible and moves freely
Actual result: the cursor is visible, but stuck at the position where the Game View center was on the display
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12
Reproducible on: M1 MacOS 12.4 (21F79), Intel MacOS 12.6
Notes:
- This issue is reproducible on both Intel and Apple Silicon Editors on M1 Mac
- Accessing the Mission Control is also possible with the F2 key on the keyboard
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
This is MacOS behavior. We don't receive focus change events when Mission Control is accessed, so we are not aware that the cursor should be unlocked. We've reported the issue to Apple, but there is nothing else we can do.
Resolution Note (2023.2.X):
This is MacOS behavior. We don't receive focus change events when Mission Control is accessed, so we are not aware that the cursor should be unlocked. We've reported the issue to Apple, but there is nothing else we can do.