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0
votes
Fixed

[UWP] NetworkManager inheritance issue

Windows Store Apps

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Jan 20, 2016

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Version/s: 5.2.3p2

Building to UWP, editor shows the following error: Assets\EndpointTest.cs(9,9): error CS7069: Reference to type 'EndPoint' claims it... Read more

0
votes
Fixed

[Deferred][Linear] White artefacts on terrain where different textures ...

Terrain

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Jan 20, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project "TestTerrainIssue.zip"2. Open CampSite scene3. Select FirePit from hierarchy (MapObjec... Read more

0
votes
Fixed

Crash when adding an Attribute on a Generic class

Mono

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Jan 19, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project I attached2) Open MenuItem.cs script in it3) Uncomment line 226 - attribute for a generic class4) Cl... Read more

0
votes
Fixed

Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...

Deployment Management

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps:1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflection ... Read more

9
votes
Fixed

[WorldCollision] Layer of Terrain object is ignored and can't avoid coll...

Shuriken

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Jan 19, 2016

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Version/s: 5.3.1p2

Repro steps:1) Open my attached project and the only scene in it2) Select both Particle Systems so you would see both simulations3) ... Read more

3
votes
Fixed

Cannot build for Android with AAR with dynamic references like "${applic...

Android

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Jan 19, 2016

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Version/s: 5.3.1f1

If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more

0
votes
Fixed

[Event] Animation Event fails with single object parameter

Animation Window

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Jan 19, 2016

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Version/s: 5.3.1p1

How to reproduce:1. Open the attached project2. Open and play AnimationEventError scene3. Notice the error: "Failed to call Animatio... Read more

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
Fixed

[Scene header] Scene header automatically expands if another scene is ad...

Scene/Game View

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Jan 19, 2016

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Version/s: 5.4.0b3

[Scene header] Scene header automatically expands if another scene is added additively Steps to repro:1. Open a project2. Create 2 s... Read more

18
votes
Fixed

NullReferenceException when trying to import package

Asset Import

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Jan 19, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Download attached package2. Open Unity project and try to import this package3. Notice that import window is ... Read more

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