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Wheelcollider is broken on a scaled game object
To reproduce: 1. Open attached project 2. Open broken scene 3. Check out sphere game object Expected result: The Wheelcollider allig... Read more
Changing QualitySettings in batchmode causes a crash
To Reproduce: 1. Open the attached build, or add this line "QualitySettings.vSyncCount = 0;" to a new script. 2. Build & Run on O... Read more
Cloth leaks Mesh objects
1. Open attached project 2. Open cloth collisions scene 3. Select Cloth 4. Save the scene 5. Observe console If you select another ... Read more
Undo does not work on painted Cloth Constraints in scene view
To reproduce: 1. Open attached project 2. Open any scene in it 3. Select cloth in the scene 4. paint cloth constraints on it 5. Undo... Read more
[OSX] Crash while switching scene view between full and windowed screen
1. Create new project 2. Move mouse to scene view 3. Using trackpad use pinch-zoom function, to make scene view full screen 4. With ... Read more
Enabling objects with configurable joints affects other game objects wit...
To reproduce: 1. Open attached project 2. Open "physicsTest" scene 3. Select "enableMeWhileTheSpringsWobble" game object 4. Press p... Read more
Ambiguous errors thrown when outputting moderately long strings to the d...
To Reproduce: 1. Open the the attached 'repro a17' zip, open & run 'ReproScene'. 2. Run observe the "count <= std::numeric_limits<U... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
Changes made to material in runtime don't revert back after stopping run...
To reproduce: 1. Open attached project 2. Open "TestScene" scene 3. Press play 4. Click on "Set to red" 5. Cube turns red 6. Stop t... Read more
When Visual Studio Ultimate 2013 is set as script editor with VS Shell 2...
To reproduce: 1) Have both Visual Studio Ultimate 2013 and Visual Studio Shell 2010 installed. 2) Set Visual Studio Ultimate 2013 as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1