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Editor crashes when loading Compute Shaders and calling Dispatch function
How to reproduce: 1. Download the attached project 'ComputerShaderCrashReportProject.zip' 2. Open 'ComputeShaderTest' Scene 3. Build... Read more
[Mobile][Rider] Rider debugger does not hit breakpoints on Mobile builds
Reproduction steps: 1. Download and open the attached "AttachingRiderDebugger.zip" project 2. Open the "MyScript" script and set a b... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps: 1. Open project "Unity-DrawMeshInstancedIndirect-master" 2. Open Scenes/SampleScene 3. Build and Run Expected r... Read more
Editor crashes when adding a script to a TMP Button
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexi... Read more
Runtime helper generated GameObjects are not added to main thread list w...
How to reproduce: 1. Open the user's project "TestCSharp8.zip" 2. Press Play and observe the Console Window Expected result: Genera... Read more
Navmesh.Raycast returns wrong position when NavMesh is generated in x,y ...
How to reproduce: 1. Open the attached project "NavMeshRayCastBug_19_4_2.zip" 2. Open Assets/Scenes/SceneZup.unity 3. Open Window>AI... Read more
MouseEnterEvent is sent to an element that's no longer in the panel
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > New Scene.unity 3. Enter Play Mode 4. Hover over the red ... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps: 1. Open the attached project "ETCCrunchCompression.zip" 2. Open SampleScene 3. In Build Settings switch Build Pl... Read more
RegisterCallback<ChangeEvent<T>> doesn't output when CustomPropertyDrawe...
How to reproduce: 1. Open the user's attached "UnityBugPropertyField" project 2. Open the "SampleScene" Scene 3. Select the "GameObj... Read more
[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce: 1. Download and extract the user attached project (TheFacility.zip) 2. Host the "webgl2" build of the project on a... Read more
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