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[URP] Editor crashes in specific scene after changing RP version
Reproduction steps:1. Open "1202867" Project2. Change the Package Version of "Universal Render Pipeline" to some different version t... Read more
Object selector (binding) on a track do not show the bound object
1) Create a new gameObject2) Open the timeline window (Window->Sequencing -> timeline)3) In the timeline window, click on Crea... Read more
Default Vector1 value in blackboard can't be edited via mouse drag
To reproduce:1. Open shader graph asset2. Add a vector1 property3. Notice that you can't change the default via mouse drag Read more
[Editor] Prefab values are not being saved when changing and saving pref...
To reproduce:1. Open attached project2. Open Level0 variant3. Edit the position of the LevelEnd GameObject4. Save the changes5. Choo... Read more
Batch mode async method invoked from -executeMethod unexpectedly termina...
How to reproduce:1. Extract "AsyncExecuteAndWait.zip" project2. Open the project (the Library must be rebuilt with every Unity versi... Read more
Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more
[Subgraphs] Exposing an output make it impossible to open the VFX using ...
Repro steps:1. Create a new VFX asset and open it2. Create a node (i.e. Add), right click on it and convert it to a subgraph operato... Read more
UnityEngine.Events : InvalidOperationException: EnsureRunningOnMainThrea...
When updating a project from 2019.3 (where all tests pass) to 2020.1.0b15. Test now fail with the below errors. InvalidOperationExce... Read more
[Outputs] Lit particles do not support the 'After Post Processing' rende...
Repro steps:1. Create a new VFX2. Convert the output to a Lit Quad output3. Select the output and in the inspector click on the HDRP... Read more
[SRP][XR][Oculus Quest][Oculus Go] Only left eye is rendered with both S...
Repro steps:1. Open attached project2. Build and run on Oculus Quest/Go3. Observe the Game View in the headset Actual: The right eye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size