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Universal shader: incorrect shading of scaled in one dimension spheres/c...
1) What happened Universal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using t... Read more
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more
Can't drag Any State after maximizing/minimizing Animator window
To reproduce: 1. Open attached project 2. Open test scene 3. Open animator window 4. Press Shift and Space buttons to maximize ani... Read more
Universal shader: Detail mask 'understands' only transparent areas of it...
1) What happened Universal shader: Detail mask 'understands' only transparent areas of its texture 2) How can we reproduce it using... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>(); t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ objects th... Read more
Impossible to move few Animation Events at once on timeline of animation...
How to reproduce: 1. Open the attached project"AnimationEvent" 2. Open "test" scene (which has Empty GameObject, created Animation w... Read more
Hierarchy filter t:Button does not work
To Reproduce: 1. Open scene 'test' or any other scene with gameObjects which have Button components. 2. Type t:Button in hierarchy... Read more
GzipStream and DeflateStream classes do not work on Windows
To Reproduce: 1. Open the attached 'GZipRepro.zip' on Windows. 2. Click 'Gzip Test Menu/Gzip Test' & '.../Deflate Test', notice th... Read more
Text from one text object renders inside other one
To reproduce this bug: 1. Open the 'renderBug' project 2. The project has two text fields, one under another 3. Observe the scene 4... Read more
going fullscreen moves game partially off screen
-e: when you switch from window mode to fullscreen the game gets moved partially off the screen -regression from 4.5.2f1 on Windows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset