Search Issue Tracker

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

-

Feb 02, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Fixed

Using camera rig provided in Oculus SDK 0.6 together with Unity native V...

VR

-

May 20, 2015

-

Version/s: 5.1.0f1

To reproduce:1.Open attached project.2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.3.Enter play mod... Read more

0
votes
By Design

[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...

Vulkan

-

Sep 15, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached user's project 'TURP.zip'2. Build and Run the application on an Android device3. When the app ... Read more

0
votes
Fixed

[VFXG] Setting an exposed texture to none assigns a random texture

Visual Effects

-

Jun 18, 2024

-

Version/s: 2022.3.35f1, 6000.0.37f1, 6000.1.0a7

Steps to reproduce: 1. Import the attached package 2. Open Test-Mesh Instancing Scene 3. In the Hierarchy, select any Mesh Count 4. ... Read more

0
votes
Fixed

Reset doesn't clear the vertex buffer for Image and Raw Image

UI

-

Sep 21, 2016

-

Version/s: 5.5.0b5

Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more

2
votes
Fixed

Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...

Terrain

-

Aug 29, 2022

-

Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more

0
votes
Not Reproducible

This STV build crashes bootloader

Samsung TV

-

Jan 22, 2015

-

Version/s: 5.0.0b21

This only happens when you add the STV installer over this build, which is why no other STE reported it. Severity 1 for STV. Version... Read more

0
votes
Won't Fix

D3D11 Compute shader dispatch isn't synchronous when running in the Editor

-

Aug 20, 2024

-

Version/s: 2021.3.43f1, 2022.3.43f1, 6000.0.16f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Steps to reproduce:1. Open the attached user's project "Compute Woes.zip"2. Make sure that the Graphics API is set to D3D113. Open t... Read more

0
votes
Fixed

Crash on mono_traverse_objects when using AppDomain.Unload and trying to...

Mono

-

Aug 29, 2022

-

Version/s: 2021.3.9f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

Reproduction steps:1. Open the user's attached project2. Open the "Main" Scene3. Enter Play Mode4. Press 'Q' when the scene fully lo... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.