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Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce: 1. Open the user's attached "SubShaderKeywordBug" project 2. Open the "SampleScene" Scene 3. Observe the Cube in t... Read more
[Shadergraph] Copying and pasting a property node from one shadergraph t...
Repro steps: 1. Create 2 shadergraphs 2. In Shadergraph A, create a Vector 1 property and drag it onto the graph 3. Control select b... Read more
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP ...
Note: also needs to be fixed in 9.x.x Repro steps: 1. Use a project with both HDRP and Universal RP 2. set an HDRP asset as the curr... Read more
[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. change the targets in the interna... Read more
[Stacks] Dragging a stack node into a group throws an error
Note: fix will need backport to 9.x.x Repro steps: 1. Create a Universal Unlit shader 2. Create an Add node 3. Right click the add ... Read more
[Stacks] Dragging a Stack Container into a group throws error
Note: also needs to be fixed in 20.1/9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. Create an Add node 3. Right ... Read more
[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps: 1. Create a new shader graph 2. Make the graph inspector visible 3. Change the bounds of the Shadergraph window (either... Read more
Shader Graph Scene Depth node returns no value when using Opaque Surface...
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/SceneDepth_bugreport 3. Observe the GameObjects "opaque" ... Read more
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps: 1. Open the user's attached project 2. Open scene "Test Scene" 3. Go to File > Build Settings... 4. Press "Add O... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
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