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0
votes
Fixed

Timeout of WebRequest causes undisposable thread pool to freeze Unity Ed...

Scripting

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Feb 18, 2016

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Version/s: 5.3.2p3

Reproduction steps(GIF attached):1. Open and play attached Unity project.2. Click on the "WebRequest" button.[Windows]3. "ThreadPool... Read more

2
votes
Fixed

Regularly asked to sign in before the project selection screen

Themes

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Feb 17, 2016

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Version/s: 5.3.2p2

How to reproduce:1. Open Unity Editor2. It requires to sign in3. Sign in and select the project4. Close the project5. Open Unity edi... Read more

3
votes
Fixed

Instantiating prefab with animator component for the first time causes m...

Animation

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Feb 17, 2016

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Version/s: 5.3.2p2

Steps to reproduce:1) open users attached project2) build for standalone3) press "Spawn Direct Reference Prefab"- note the time it t... Read more

1
votes
Fixed

[iOS] Asset bundles downloaded through LoadFromCacheOrDownload are backe...

iOS

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Feb 17, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open the attached project2. Build the project for iOS3. Run the project on a device that has iCloud set up4. ... Read more

0
votes
Fixed

Asterisk (*) not working as a wild card when searching for an asset in p...

Project Browser/Hierarchy

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Feb 17, 2016

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Version/s: 5.3.2f1

To reproduce:1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exame")Expected ... Read more

0
votes
Fixed

Changing AA setting and screen orientation results in stretched screen o...

Android

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Feb 17, 2016

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Version/s: 5.3.2f1

On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more

0
votes
Fixed

[WSA] Screen.currentResolution returns window screen resolution instead ...

Windows Store Apps

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Feb 17, 2016

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Version/s: 5.3.2p3

Regression form 5.3.2p2 version. Repro steps:a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D3D... Read more

0
votes
Fixed

[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...

Global Illumination

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Feb 17, 2016

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Version/s: 5.5.0a1

When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more

1
votes
Fixed

NullReference exeption on creating new Material or Script

uGUI

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Feb 17, 2016

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Version/s: 5.4.0b7

What happenedWhen project has compile errors and you try to add Script or Material - you will get NullReference exeption How we can ... Read more

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