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0
votes
Fixed

Build settings contain error: Your lisense does not cover Tizen Licensin...

Deployment Management

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Feb 29, 2016

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Version/s: 5.4.0b8

Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings ... Read more

84
votes
Fixed

[ScriptableObject] Name of child scriptable objects changes spontaneously

Scripting

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Feb 29, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project2. Delete "Repro Asset" scriptable object found in Assets folder3. In top menu, click "R... Read more

0
votes
Fixed

Compute shaders get included to every Assembly-CSharp-* project that has...

CodeEditors

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Feb 29, 2016

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Version/s: 5.3.3p2

Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more

0
votes
Fixed

[Asset Store UI] The asset store panel appears blank after we minimize a...

Window management

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Feb 29, 2016

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Version/s: 5.4.0b8

[Asset Store UI] The asset store panel appears blank after we minimize and restore it when its a modal window 2. How we can reproduc... Read more

9
votes
Fixed

[UNET] SyncListStruct is not synchronized after reconnection

Networking

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Feb 29, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1) open users attached project2) build and run as host3) press key '1' several times4) join as client from editor... Read more

1
votes
Fixed

[ReflectionProbes] Manually baked multiple reflection probes reference t...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.1p4

Reproduction steps:1. Create a new Unity project.2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox.3. Save the ... Read more

1
votes
Fixed

Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...

Networking

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Feb 29, 2016

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Version/s: 5.4.0b8

How we can reproduce it using the example you attached1 Open attached project and scene "sc1"2 Select "GameObject" in Hierarchy and ... Read more

0
votes
Fixed

5.3 Mac standalone with all default settings ("fullscreen" + "native res...

OSX

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Feb 29, 2016

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Version/s: 5.3.3p2

1. create a project with 5.3.3p22. build mac standalone3. run it. Expected: goes into fullscreen, at native display resolution (that... Read more

0
votes
Fixed

Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...

Editor - Other

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Feb 29, 2016

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Version/s:

Reproduced in 5.3.3p2 Repro steps: 1. Open up editor2. Log out of your Unity account3. Start entering your credentials4. Observe CPU... Read more

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