Search Issue Tracker
Fixed in 5.2.0
Votes
2
Found in
4.5.4f1
Issue ID
648882
Regression
No
Resources.UnloadUnusedAssets crash WP8.* application if it has serialized struct
Steps to reproduce:
1. Download attached project
2. Build and run it on as WP8 or WP8.1 app
3. Application will crash. Native Visual Debugger shows exception:
An unhandled exception of type 'System.ExecutionEngineException' occurred in UnityEngine.DLL
The project contains list of serialized struct:
[System.Serializable]
public struct MyStruct
{
public string foo;
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
Add comment