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Documentation refers to Menu -> lightmapping when it should be menu -> l...
1. go to manual ->lightmapping (file:///E:/Unity%205.0.0b14/Editor/Data/Documentation/en/Manual/Lightmapping.html) 2. under "Prepari... Read more
Visual Studio update 4 issue
Users with Visual Studio update 4 are having issues. Forum thread: http://forum.unity3d.com/threads/windows-8-1-system-typeloadexce... Read more
[Performance]Time taken Camera.Render.Culling.ParticleSystem.Prewarm inc...
Culling.ParticleSystem.Prewarm takes longer to start the longer the Particle System was culled. To Reproduce: 1. Open the scene in... Read more
[EventSystem] Enabling stripping causes some UI event calls to fail
Enabling stripping causes some UI event calls to fail and throw NullReferenceException Read more
Light map parameters text overlap
Light map parameters text overlap Read more
When Animator Window visible - it uses 10 - 20 % of CPU
When Animator Window visible - it uses 10 - 20 % of CPU 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
For Transorm.position 'Add Key' when selecting either x/y/z behaves inco...
For Transorm.position 'Add Key' when selecting either x/y/z behaves inconsistently with 'Add Keyframe' btn on the toolbar 2) How ca... Read more
Unity editor crashes when trying to change a pitch of audio source to ne...
Steps to reproduce: 1. Create new unity project (or use any other existing project) 2. Create a new audio source object (GameObject ... Read more
Inconsistency between adding script as component for gameobject and as b...
Inconsistency between adding script as component for gameobject and as behaviour in animation state (if user chooses None; it disapp... Read more
The name of a new behaviour (if you searched by it) should be the same a...
(Inconsistency with "Add Component" feature behaviour) 1 Create new project 2 Create new Animator Controller 3 Create an empty anima... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object