Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b14
Issue ID
649577
Regression
No
When Animator Window visible - it uses 10 - 20 % of CPU
When Animator Window visible - it uses 10 - 20 % of CPU
2) How can we reproduce it using the example you attached
1 Create new project or use attached (scene testScene)
2 Create cube
3 Open animation window and create new animation clip
4 Press "Add Curve" and add Cube:Position
5 Save the scene
6 Open Task Manager (on Windows) and in Processes tab find Unity.exe and notice that it uses 00 - 01 % of CPU
7 Create new scene - notice that Unity.exe uses 10 - 20 % of CPU
8 Make Animator Window not visible (by opening some other tab) - notice that Unity.exe uses 00 - 01 % of CPU again
9 Make Animator Window visible again - notice that Unity.exe uses 10 - 20 % of CPU again
Please see attached video
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment