Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b14
Issue ID
649535
Regression
No
Inconsistency between adding script as component for gameobject and as behaviour in animation state (if user chooses None, it di
Inconsistency between adding script as component for gameobject and as behaviour in animation state (if user chooses None; it disappears)
2) How can we reproduce it using the example you attached
1 Create new project
2 Create new Animator Controller
3 Create an empty animation state and select it
4 Click on Add behaviour button
5 Enter some name and click Create
6 In Inspector for this animation - try to set "Script" and Choose None as behaviour
Actual result:
It disappears totally. In Add Component feature it just says you have no scripts assigned to this object.
Expected result:
It shouldn't disappear totally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Add comment