Search Issue Tracker
UI Element navigation using the arrow keys sometimes becomes unresponsiv...
Reproduction steps:1. Open the attached "IN-93686" project2. Open the “SampleScene” Scene3. Enter Play mode4. Use the up and down ar... Read more
Inconsistent character movement observed in Standalone Build with PS4 co...
Reproduction steps:1. Open the attached project "ReproProject"2. Connect a PS4 controller model CUH-ZCT1H or CUH-ZCT1E3. Build a Sta... Read more
The Input System sometimes delays button release input
Reproduction steps:1. Open the attached project2. Play the project3. Start double-tapping the left or right arrow key and eventually... Read more
Input System throws MissingReferenceException during event callback afte...
How to reproduce:1. Open the attached project named "Case_1331572"2. Open the SampleScene and enter Play mode3. Press the Spacebar k... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
Steps to reproduce: {{var asset = ScriptableObject.Create<InputActionAsset>();}}{{asset.AddActionMap("Map");}}{{asset.FindActi... Read more
InputControl.IsPressed() always returns true when using new Input System
How to reproduce:1. Open the attached project (InputSystemPressedTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button a... Read more
IndexOutOfRange error when disabling actionmap with button
How to reproduce:1. Open the attached "InputActionMapStackBug.zip" project2. Open the "SampleScene" Scene3. Connect Xbox One control... Read more
Action Property Interactions for selected Action do not update on projec...
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
Mouse Input is not working on the second display with multiple display s...
Reproduction steps:1. Open the attached project “UI2MonitorsRepro“2. File > Build and Run3. Press the button with the label “Disp... Read more
Mouse delta events not captured on Android + Meta Quest when reaching th...
Reproduction steps: Open the user’s attached project (“UnityInputSystemMouseBug.zip”) Build And Run on an Oculus Quest device Connec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path