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Crash when trying to debug with MD
To reproduce:1. Open the attach project2. Insert a breaking point on Mover.cs3. Connect MD and unity4. Click play in MD5. Click play... Read more
Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerat...
Reproducible from 4.3.0b5 to 4.5.0a1;Standalone player builds fine. Can't build WSA solution in editor, getting errors in console (a... Read more
Pixels To Units field in Import Settings of sprite assets should not acc...
1. Add a sprite asset to the project2. Navigate to Import Settings3. Set Pixels To Units field to Infinity and click Apply Read more
3D Rotate gizmos shown for 2D sprites
To reproduce:1. Select sprite in scene view2. Select rotation3. 3D gizmo is displayed Video:http://screencast.com/t/lSsL8KuhA Read more
ImageEffects: NoiseAndGrain has wrong error message
NoisAndGrain image effect incorrectly says that DX11 mode not available, even when using DX11. Read more
ImageEffects: the inspectors could be more consistent and use more sliders
Many fields are just float fields, with no obvious "what is the sane range". Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row