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GameObjects are transparent when a custom fog renderer feature is enabled
How to reproduce: 1. Open the attached "IN-98594" project 2. Open the "test" scene in the Project tab 3. Make sure “Effects” is e... Read more
Camera.targetTexture is respecting Camera rect
Steps: 1. Open attached project 2. Open SampleScene, hit play 3. On ProjectView, select the RenderTexture asset 4. On inspector, obs... Read more
USS code is not updated when a selector is deleted or is moved to a new ...
How to reproduce: 1. Open the “UIToolkitBugsBundle.zip“ project 2. Open the “UIDocument“ in UI Builder 3. Expand both USS files i... Read more
[Android] Increased rate of stuck "PARTIAL_WAKE_LOCK" with "AudioMix" tag
Reproduction steps: 1. Open "Empires & Puzzles: RPG Quest" 2. Lock phone screen 3. Check Logcat for "PARTIAL_WAKE_LOCK" Expected R... Read more
A List type variable's name is not vertically aligned to other variables...
How to reproduce: 1. Open the user's attached "ReorderableListTest" project 2. Open the Scene "SampleScene" 3. In the Hierarchy sele... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce: 1. Create a new project 2. Open the Services window 3. Undock it and dock it again 4. Observe the Services window ... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce: 1. Open user-submitted project 2. See Gradient8bit and Gradient16bit in the Project window Expected result: the i... Read more
NavMesh data triangulation result is always different when using NavMesh...
How to reproduce: 1. Open the “NavMeshSeams.zip“ project 2. Open the “Layout“ Scene 3. Select the first GameObject in the Hierarc... Read more
GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...
How to reproduce: 1. Open attached "project-1167675.zip" project 2. Select "Main Camera" in the Hierarchy window 3. In the Editor se... Read more
Errors are thrown when opening Profiler (Standalone Process) and OpenXR ...
Reproduction steps: 1. Create a new VR project 2. Open the Standalone Profiler (Window> Analysis> Profiler (Standalone Process))... Read more
All about bugs
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