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The text does not lines up with the description box in Build Profiles wi...
Steps to reproduce:1. Create new Unity Project2. Open Build Profiles window3. Dock the Build Profiles window next to the Inspector o... Read more
[iOS] 'Automatically add capabilites' doesn't work
Steps to reproduce: Open attached project (GameCenter-TestProject-master.zip) Switch to iOS Make sure 'Automatically add capabilitie... Read more
An error message is displayed when any type of file is saved outside the...
How to reproduce: Open the project "IN-69590_SaveAssetinProject" Open the “SampleScene” scene Select any GameObject from the Hierarc... Read more
SpeedTree 9 - Preview is pink under very specific circumstances
Sometimes, the Mesh preview and the asset icon becomes pink (c.f {}MeshPreviewAndIconPink.png{}). So good and bad news: this problem... Read more
[Linux][Multiplayer Play Mode] Virtual Player does not activate when usi...
Reproduction steps:1. Open the attached “BugRepro” project2. Open “Multiplayer Play Mode” window (Window > Multiplayer Play Mode)... Read more
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based po...
How to reproduce:1. Open the user’s attached “CopyDepthPassBug.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter... Read more
Editor hangs without stack trace when minimizing the Editor
Reproduction steps:1. Create and open a new Unity project2. Minimize the Unity Editor Expected result: The Unity Editor is minimized... Read more
ShaderGraph's Object node's WorldBound property produces a wrong value w...
Steps to reproduce:1. Open the attached "Hopeful Dumpster Fire" project2. Open the "Assets/Scenes/SampleScene" scene3. Duplicate the... Read more
Blend Nodes half values are not optimized when generated half floating p...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “ShadowReceiverOpaqueDoubleSided.Shader... Read more
UIToolkit SVG image tint color is not rendered correctly when AddToClass...
Reproduction steps:1. Open the attached “UIToolkitTransparencyIssue0.zip” project2. Open the “SampleScene”3. Enter the Play mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code