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0
votes
Fixed

[Shuriken] 3D Start Rotation produces incorrect pattern with values in m...

Shuriken

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Aug 02, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and the "test" scene in it.2. Select "GameObject" in the Hierarchy and notice strange... Read more

0
votes
Fixed

Editor prints "Failed to query D3D11 context for ID3DUserDefinedAnnotati...

Graphics - General

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Aug 02, 2016

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Version/s: 5.4.0f3

This happens on machines that have Windows 7 without any service packs installed. While this error is harmless, you can work around ... Read more

0
votes
Fixed

Unreadable asset deselects when it is selected after selecting another a...

Scene Hierarchy

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Aug 02, 2016

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Version/s: 5.5.0a5

Reproduction steps(GIF attached):1. Open attached project.2. Select "2" asset in the project view.3. Select "1" asset.- "1" asset de... Read more

0
votes
Fixed

Artifacts in Camera Preview when using Defered rendering and "Depth only...

Camera

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Aug 02, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open the project2. Open "TestScene" scene.3. Setup Editor and Game window to be side by side.4. Select "Main C... Read more

0
votes
Fixed
3
votes
Fixed

[ParticleSystem] Increasing Playback Time makes Editor freeze and finall...

Shuriken

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Aug 02, 2016

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Version/s: 5.4.0f3

Reproduction steps(Gif attached):1. Open "New Unity Project 28" Unity project.2. Open "1" scene.3. Expand "ParticleSystem_OutOfMemor... Read more

0
votes
Fixed

Light Probes are not updated when color space is switched

Global Illumination

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Aug 02, 2016

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Version/s: 5.5.0a6

When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more

3
votes
Fixed

Shadow Cascades change relatively with the camera's Far Clipping Plane

Shadows/Lights

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Aug 02, 2016

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Version/s: 5.4.0f3

Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce:1. Open the attached p... Read more

0
votes
Fixed

MSAA combined with certain orderings of triangles in a mesh causes seam ...

Graphics - General

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Aug 01, 2016

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Version/s: 5.4.0b21

How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it.2. Select the "MSAABug_ExampleMateri... Read more

13
votes
Fixed

[GoogleVR] Canvas are allocating memory and do not release it when using...

UI

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Aug 01, 2016

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Version/s: 5.3.6f1

Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more

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