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[InputSystem][Windows] Mouse events are rejected
Repro: 1. Open input debugger. 2. Under "Options", click "Enable Event Diagnostics" 3. Move mouse around 4. Observe "'STAT' input ev... Read more
VFX Graph matrix slots expandable but empty
expandable port of matrix related operator's outputs are empty, also naming misalignment on the outputs Same issue on inputs !... Read more
Really long build profile name causes errors in the Console or Fatal Err...
*Steps to reproduce:* # Create a new project # Go to "File" ->"Build Profiles" # Click the "Add Build profile" button # Obs... Read more
Material Preview does not show selected Reflection Probes
Steps to reproduce: 1. Create new builtin template 2. Create a new material 3. Set it to fully metallic and smooth 4. Select the cre... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps: 1. Open the attached project. 2. Observe how both Particle System A and B are using C as a sub emitter. 3. Play the eff... Read more
Button state fluctuation when switching focus between two Game views whi...
Reproduction steps: 1. Open the attached "repro_IN-84451" project 2. Open the "Assets/Scenes/ControlScene.unity" Scene 3. Make su... Read more
Users are able to change Package and Asset cache Preferences whilst Inst...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Package Manager # Navigate to Edit > Preferences > P... Read more
UIToolkit Inspector fields alignment regression
1. What happened Value fields are no longer aligned properly for nested data structures when using UIToolkit for default inspectors ... Read more
Play Mode button is shown in hovered state when saving a script and imme...
Steps to reproduce: 1. Open the attached “bmw-car-sample.zip” project 2. Open the “DemoScene” 3. In the Project tab, open “Intera... Read more
[ProBuilder] Increment is inconsistent when using Edit Shape tool
How to reproduce: 1. Open the attached project "Bug_ProBuilder_Snapping.zip" 2. Select "Pro_CollidarStandard_Top" GameObject in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode