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Text is masked when the Maskable property is disabled
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select Text_CLAIM Game... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps:1. Open the attached project "TMP bug"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game Vie... Read more
[TextMeshPro] Rich text format adds "color=brown” to text instead of cha...
How to reproduce:1. Open the user’s attached “Brown Test.zip” project2. Enter Play Mode3. Observe the text at the top Expected resul... Read more
Text Mesh Pro shows incorrect icon
1. What happenedText Mesh Pro shows incorrect icon 2. How can we reproduce it using the example you attached 1. Open the project2. N... Read more
Printed text of the TextMeshPro input field is missing the last symbol a...
How to reproduce:1. Open the user’s attached “testdatapersistence.zip” project2. Enter Play Mode3. In the input field insert “testin... Read more
[TextMeshPro] Soft mask does not affect text when changing Softness
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[WebGL] [Mobile] Keyboard doesn't pop-up on mobile in the WebGL Player w...
How to reproduce:1. Open the "IN_68850" project2. In the Build Settings select the WebGL Platform3. Press Build4. Host Build folder ... Read more
Deleted symbols turn into square blocks when deleting them in a browser ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open “Asset/Scenes/Broadcast.unity” Scene3. Open Render Streaming Wizard ... Read more
[Android] Input Field caret does not move when pressing on a different s...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, press... Read more
Soft keyboard does not appear when focusing TextMeshPro InputField on a ...
How to reproduce:1. Build the attached “keyboard.zip” project for the WebGL platform2. Run the project on a mobile device3. Focus th... Read more
All about bugs
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