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Text is masked when the Maskable property is disabled
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select Text_CLAI... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps: 1. Open the attached project "TMP bug" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Observe the Ga... Read more
[TextMeshPro] Rich text format adds "color=brown” to text instead of cha...
How to reproduce: 1. Open the user’s attached “Brown Test.zip” project 2. Enter Play Mode 3. Observe the text at the top Expected r... Read more
TMP_FontAsset includes Creation Settings -> Character Sequence in builds
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and... Read more
Text Mesh Pro shows incorrect icon
1. What happened Text Mesh Pro shows incorrect icon 2. How can we reproduce it using the example you attached 1. Open the pro... Read more
Printed text of the TextMeshPro input field is missing the last symbol a...
How to reproduce: 1. Open the user’s attached “testdatapersistence.zip” project 2. Enter Play Mode 3. In the input field insert “tes... Read more
[TMP] Fallback font has incorrect underline and strikethrough line thick...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
[TextMeshPro] Soft mask does not affect text when changing Softness
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
All about bugs
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