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Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs):1. Open my attached project "case825212Halo".2. Open "HaloLightTest" scene.3. E... Read more
Clicking on particles that have prewarm enabled but looping disabled doe...
How to reproduce:1. Open user project.2. Open scene "broken".3. From Assets > bug folder drop "working" prefab into hierarchy.4. ... Read more
[Android] Transition from lock screen to game sometimes corrupts Render ...
Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity.2) Build and run project on a device.N... Read more
[Shuriken] Assert inIndex == 0 || (inValue >= 0.0f) == (sort[0].floatVal...
Steps to reproduce: 1. Download and import attached project. (ParticleAssert.zip)2. Open Scene: "Particle Test Scene"3. Select any p... Read more
Animation event is triggered multiple times at low frame rate
Step to reproduce the issue:1. Open attached project.2. Open scene named "DoubleFiringEvent".3. Open the "Animation" window and in t... Read more
Project created with an older version crashes upon opening a folder
Steps to reproduce:1) Open the attached project.2) In the Project tab, click on the 'Scripts' folder. Unity crashes instantly. This ... Read more
Directional light set to Mixed baking mode affects static game objects w...
To reproduce:1. Open the project attached by the user2. Bake Lighting3. Select "Directional light" game object4. Change Color parame... Read more
Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
Reverting changes on applied prefab crashes Unity
Steps to reproduce:1. Create new project2. Create empty GameObject in hierarchy3. Add "Rect Transform" component to it4. Create empt... Read more
Objects with instanced shaders handle shadow casting incorrectly once ne...
Repro steps:1. Open "InstancedShadowCasting" project2. Load "Scene" scene3. Observe that objects with instanced shaders once negativ... Read more
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