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[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project2. Open the 'IncludedFile.cgnic' and uncomment line 43. Save the changes and switch ... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more
Dragging Prefab on the Scene window overlay makes Prefab not selectable
How to reproduce:1. Open project "DragAndDropBugReproduce.zip"2. In the Project window select "TestCube" and drag it on the overlay ... Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
[Accelerator] -EnableCacheServer command line argument does not properly...
Reproduction steps:1. Setup a Unity Accelerator2. In the same machine, create a new Unity Project3. In Preferences -> Asset Pipel... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
[Android] App shows black screen when built without "Use 32-bit Display ...
App shows a black screen when built without PlayerSettings > Resolution and Presentation > Use 32-bit Display Buffer Steps to ... Read more
[VFX] Multi selecting VFX Graph with other scene objects throws MissingC...
Versions tested: 2023.3.0b5 Steps to repro: 1) Create an empty HDRP project 2) Create any VFX graph and drop it into the default sce... Read more
"Saving Prefab to immutable folder is not allowed" error is thrown when ...
"Saving Prefab to immutable folder is not allowed" error is thrown when saving a Prefab in an immutable package with an XRInteractor... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node