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Changes done on Gradients with GradientUsage Attribute aren't saved when...
How to reproduce:1. Open the user's attached "GradientUsageBug" project2. Open the "SampleScene" Scene3. Select the "Bug" GameObject... Read more
Lighting changes make Console flood with "UpdateEnvironment readback buf...
How to reproduce:1. Open the user's "BugTest.zip" project2. Enter Play mode3. Observe the Console Expected result: Console doesn't p... Read more
"View documentation" doesn't open an offline documentation when the pack...
Reproduction steps:1. Open the attached project "1422293_19.4.zip"2. Open the Package Manager window3. Select one of the "Custom" pa... Read more
Shift is pressed in the keyboard when TextMeshPro Input Field Content Ty...
How to reproduce:1. Open the attached project "PasswordTestProject.zip"2. Go to the Build Settings (File>Build Settings) select i... Read more
AdaptivePerformance scalers are stripped down when Managed Stripping Lev...
Reproduction steps:1. Open the user's attached project and select Android as the build target2. Check that Project Settings -> Pl... Read more
[Linux] Editor crashes when loading Layer palette profile
Reproduction steps:1. Open the attached project "Repro.zip"2. Open scene "test": Project window > Assets > test.unity3. Select... Read more
IPointerExitHandler.OnPointerExit is called incorrectly when running via...
How to reproduce:1. Open the attached "1419953.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Move the mouse pointer onto... Read more
Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps:1. Open the attached 'texture test 2021' project2. Open the 'SampleScene'3. Observe the 'Quad' GameObject Expecte... Read more
Transition fading disappears and the Camera's blue background appears wh...
How to reproduce:1. Open project "RenderingDiscrepancy.zip"2. Build the project for iOS/Android and deploy it to the device3. In the... Read more
iOS and MacOS Touch event deltas returning wrong values (new Input System)
On OSX with Touch emulation enabled and iOS, Touch events are coming through with bogus delta values. The raw input coordinates are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved