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0
votes
Fixed

[Regression][OSX] Launcher window cannot be closed when opening it throu...

Launcher

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Sep 28, 2016

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Version/s: 5.5.0b5

Steps to repro: 1. Open Unity on OSX;2. In the Launcher window sign out of your account;3. Create new project;4. In the Editor Click... Read more

0
votes
Fixed

4096x4096 is possible but 8192x8192 gets reduced to 2187x2187, which is ...

Scene/Game View

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Sep 28, 2016

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Version/s: 5.5.0b5

Steps to reproduce : - create a new custom resolution of 8192x8192- press play and notice the message : GameView reduced to a reason... Read more

0
votes
Fixed

[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame

AI

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Sep 28, 2016

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Version/s: 5.4.0f3

A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more

0
votes
Fixed

[Metal][Standalone] Screen is covered with transparent net on specific h...

OSX

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Sep 28, 2016

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Version/s: 5.4.1p3

Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more

0
votes
Fixed

[IL2CPP] Application with Google Play Games plugin crashes on Android de...

Android

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Sep 28, 2016

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Version/s: 5.4.1p2

Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Game crashes after the splash screen... Read more

0
votes
Fixed

[OSX][GLCore] Switching from windowed to full screen with GLCore breaks ...

OSX

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Sep 28, 2016

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Version/s: 5.4.1p3

Steps to reproduce: 1. Build the attached project with GLCore graphics API2. Run the game in 'Windowed' mode3. Select the possible r... Read more

2
votes
Fixed

[iOS] Very long GPU time on iPhone 7 with rendering effects

iOS

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Sep 28, 2016

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Version/s: 5.4.0p1

When using rendering effects (like Graphics.Blit) on iPhone 7 and 7 Plus, the GPU frame time becomes extremely long. This doesn't oc... Read more

0
votes
Fixed

[NavMesh] [Bake] Regions of different areas are removed if area is less ...

AI

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Sep 28, 2016

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Version/s: 5.4.1p2

Repro steps:1. Open "PathError.zip" project2. Load "Test" scene3. Open the Navigation window and select the Bake tab4. Bake Navmesh ... Read more

1
votes
Fixed

[Android] Inaccurate "Unable to find libaudioplugingvrunity" runtime err...

Android

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Sep 28, 2016

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Version/s: 5.5.0b5

How to reproduce:1. Create empty project2. Switch platform to android3. Import GearVR Unity SDK4. Set Spatializer Plugin to 'GVR Aud... Read more

0
votes
Fixed

Pivot point is not deleted properly with undo, clicking it results in a ...

Themes

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Sep 27, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Open attached project2. Open "testscene" scene3. Select "NewObject" in hierarchy view tab4. Go to GameObject-&... Read more

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