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Sound artifacts are played when Audio GameObjects are spawned and delete...
How to reproduce:1. Open the attached project “SoundBug.zip“2. Open the “SampleScene“ Scene3. Enter the Play mode4. Hold the left mo... Read more
[Android] "Screen.cutouts.Length" variable value isn't reported correctl...
How to reproduce:1. Open the user’s attached “bug-android-cutout” project2. Build And Run project Scenes on Android device3. Search ... Read more
PropertyDrawer throws an exception when iterating over the CreatePropert...
Reproduction steps: Open the attached project(“PropertyDrawerBug.zip”) Select scene Assets/Scenes/SampleScene Select GameObject “Ins... Read more
[UI Builder] Memory leaks when dragging objects inside the UI Builder wi...
Reproduction steps: Open the user attached project Double click on the “Test” asset in the Project window In the UI Builder window i... Read more
[UI Builder] Styles of low and high buttons of a Scroller aren't refresh...
How to reproduce:1. Open the attached “IN-14037” project2. Open the “bug” Visual Tree Asset file in the UI Builder3. Switch the Scro... Read more
Adding a child VisualElement to a Label breaks the Label's world bounds
Reproduction steps: Open the user's attached project Enter Play mode and observe Game View Exit Play mode Select “UIDocument” GameOb... Read more
Rendered texture's overlay UI has a different size compared to the rende...
How to reproduce:1. Open the attached “CustomSRP” project2. Select “Main Camera” in the Hierarchy3. Resize the camera preview in the... Read more
[Windows] Cursor type rapidly changes when hovering it over the clickabl...
How to reproduce:1. Open the user’s attached “My project” project2. Enter the Play Mode in the “SampleScene” Scene3. Select the prin... Read more
TreeView binding breaks when using negative scrollOffset
How to reproduce:1. Open the attached “IN-7226.zip” project2. Open the “NegativeScrollTestWindow” (Window → Environment → NegativeSc... Read more
[VFX Graph] Missing VertexColor initialization with Output Quad.
import the attached package Open the scene "VColors_Quad_Issue". Look at the VFXG in the scene (VFX_VerteColor_Issues). Notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes