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CPU implementation of À-Trous filter not working as expected
The CPU implementation of the A-Trous filter has the following issues: * As part of the decomposition, the filter computes the pro... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
SRP Batcher is not compatible due to property being declared outside of ...
How to reproduce: 1. Create a new project using the Universal RP template 2. Import the provided Shader 3. In the Project Window, se... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce: 1. Create a new project 2. Create a tree in hierarchy 3. There will be tree root node created and it has Shadow ca... Read more
Inconsistent errors are logged when different types are passed into the ...
How to reproduce: 1. Open the “IN-91536-UiToolkitQueryNull.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe ... Read more
Crash on block_remove when opening a project with a corrupted library
How to reproduce: 1. Open the attached “IN-87449“ project 2. Observe the crash Reproducible with: 2022.2.17f1, 2022.3.51f1 Not... Read more
2 same components are added when drag and dropping a script onto a Game ...
How to reproduce: 1. Open a new Unity project 2. Create a new empty script 3. Select Main Camera, drag and drop the newly created... Read more
[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices
Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more
[Linux] PC doesn't sleep when the Editor is open
Repro Steps: 1. Change Gnome sleep timer to 60+ seconds gsettings set org.gnome.settings-daemon.plugins.power sleep-inactive-ac-time... Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Press Play in the Game Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled