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[Layout] Timeline in AW is miscalculated when changing sample values
Timeline in AW is miscalculated when changing sample values When changing sample values for animation clip, the timeline is miscalcu... Read more
PerformanceCounter.NextValue always returns 0
To reproduce:1. Open attached repro.unityproject2. Set the Api compatability level to be .NET 2.03. Open scene repro4. Enter play mo... Read more
[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project2. Open the 'IncludedFile.cgnic' and uncomment line 43. Save the changes and switch ... Read more
Error "host id {1} has been already deleted" only when Profiler is open
Error "host id {1} has been already deleted" only when Profiler is open 1 Open attached project2 Create Empty object and add NewBeha... Read more
Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
[MSAA] White artifacts around object edges (not shadows related)
POSTPONED: Requires partial system rewrite To reproduce:1. Open attached project2. Open scene 13. Notice white outlines on character... Read more
[Hotkeys] Ctrl+hotkey combination same as editor's default does not work...
Ctrl + some keys (a,s,d,z,x,c,v,b...) are not working in editor's play mode. Steps to reproduce:1. Open attached project's scene "Te... Read more
KeyValuePair with generic struct crashes mono compiler
To reproduce:1. Open attached project2. Notice empty error in console Read more
[Profiler] Unable to Uncheck Timelines
Repro steps:1) Open Profiler window in the Editor2) Click colored boxes in the GPU and CPU tabs - everything works as expected3) Cli... Read more
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