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[Profiling] Standalone Profiler crash on clicking Ok in "URP Material up...
Steps to reproduce:1. Create a blank URP project2. Open Standalone Profiler (Window -> Analysis -> Profiler(Standalone Process... Read more
Editor hangs when calling Invoke method in a loop
Reproduction steps:1. Open the attached '1402961-sample' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Editor han... Read more
Editor crashes after deleting a material variant which has a child varia...
Reproduction steps:1. Create a new project2. Create a Material3. Create a variant of that Material4. Create a variant of that Materi... Read more
[Vulkan] [Android] Crash when calling IUnityGraphicsVulkanV2::ConfigureE...
Reproduction steps:1. Open the attached project "MinimalRepro.zip"2. Change the platform to Android3. Go to Player Settings and set ... Read more
Using Volumetric Clouds and multiple Dynamic Lights produces incorrect l...
How to reproduce:1. Open the user's project "HDRPBugTest.zip"2. Open the "test1" Scene3. Observe Cloud lighting4. Disable "Plane" Ga... Read more
Creating a Script as a new Component to the GameObject crashes the Editor
How to reproduce:1. Create a new project2. Create a new GameObject3. In it's Inspector click -> Add Component and type Script and... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project2. Open Game Window3. Enable Gizmos4. Inspect the Green volume in front of the Camera Rep... Read more
Errors are thrown when AssetDB tries to save some Prefabs in an immutabl...
How to reproduce:1. Open the user's attached "U2022b" project2. Press the "Ctrl + S" ("⌘ + S" on MacOS) key combination on keyboard ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open