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Resizing the right pane in Systems window causes text to overlap for Que...
Steps to reproduce:1. Create new Unity project2. Install Entities package via Package Manager window3. Open Systems window (Window &... Read more
[XRIT][Usability] A warning is not ouputted if a Standalone Input Module...
Steps to reproduce:1. Open the attached project "Project.zip"2. Connect Meta link to Quest 2/3/3S3. Open "Assets/Scenes/MainScene.un... Read more
Canvas Background foldout in UI Builder does not open/close when clicked...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder window (Window > UI Toolkit &g... Read more
[RayTracing] Updating NV graphics drivers to 595.79 causes SystemInfo.su...
Updating NV graphics drivers to 595.79 causes SystemInfo.supportsInlineRayTracing to become false. Regressed after NVIDIA driver upd... Read more
Shader variants are erroneously stripped from Player build
Reproduction steps:1. Open the attached project "ReproProject"2. Open the scene “Game” located at Assets/Scenes folder3. Enter Play ... Read more
Crash on abort("OOM") at jsStackTrace when playing a specific built WebG...
How to reproduce:1. Open the attached IN-124183 project on WebGL platform2. Build and run the project3. After the game loads in, pre... Read more
The snapToHeightmap parameter of the SetTreeInstances method is ignored ...
How to reproduce:1. Open the attached “IN-136057“ project2. Open the “SampleScene“ scene3. Enter Play mode4. In the Game view, note ... Read more
Shader Graph Main Preview stops responding and freezes when refocusing E...
Steps to reproduce: Create a new project using Universal 3D template Create a Lit Shader Graph In the Shader Graph, right-click >... Read more
Input Debugger window naming is inconsistent with the window title being...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open Analysis dropdown (Window > Analysis) Observe... Read more
Fixture gets lost when running tests with Assembly Attached Action
How to reproduce:1. Open the attached “IN-134698” project2. Open the Test Runner window; Window > General > Test Runner3. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS