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Win Vulkan crashes when exiting play with a scene which is using UAV
Steps: 1. Open attached project (VulkanCrash.zip) 2. Open UAVInShader scene 3. Hit play 4. Exit play 5. Crash ========== OUTPUTTING... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Go to Window -> Rendering -> Lighting Settings 4. Under ... Read more
Unity crashes when opening an animation preview
Reproduction steps: 1. Open user-submitted project 2. Select ".._Default" GameObject In the Hierarchy 3. Open Animation Window (Wind... Read more
"Dedicated Server support for Windows is not installed" error in Build S...
Reproduction steps: 1. Open new Unity project 2. In Build Settings window, select "Dedicated Server" Platform 3. Observe error under... Read more
Animation window does not scale properly when no Animations are selected
Steps to reproduce: 1. Open the users' attached project 2. Open Window>Animation>Animation window 3. Snap the Animation window next ... Read more
[Video] "WindowsVideoMedia error unhandled Color Standard" warning when ...
Reproduction steps: 1. Open attached "VideoURP.zip" project 2. In Project window, navigate to and select "Assets/Video/mov.mov" 3. R... Read more
Photoshop .psb textures are importing all-grayscale [2022.1 a13 regression]
Since 2022.1 a13 (PR dcc/textureimporter/nm-flip-y), a 2D PSD texture is importing with incorrect colour and transparency. The issu... Read more
[TextMeshPro]The CanvasScaler with UI Scale Mode - Constant Physical Siz...
Reproduction steps: 1. Open the attached project "ClickListenerBug.zip" 2. From the game window, set "18:9 Portrait" or "16:9 Portra... Read more
The Rect Transform and the Anchor Preset of a nested Canvas gets reset w...
How to reproduce: 1. Open the attached project "case_1374782.zip" 2. Open Scene "SampleScene" 3. In the Hierarchy window drag "inner... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
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- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used